Another couple of days of work, another progress post! I can never seem to capture all of the detail I added in these test renders, but there's probably a lesson in there about "not hyperfocusing on miniscule aspects of a huge scene" or something. Anyway, today's upload is focused around the same row of shops as last time, adding textures, fleshing out some existing elements and giving the lights more geometry to play with. I also bought Deezl Studio's Cyberpunk City Asset Pack (artstation.com/marketplace/p/wVgg/cyberpunk-asset-pack) because I was getting a little tired of modeling storefronts and wanted to broaden my scope a bit. I was particularly proud of the windows to the left of the Bank, and these are a glass plane over an emission plane with a wave texture to simulate blinds.
Follow for more, and feedback/criticism welcome as always! When this project is done (i.e. never) should I release this as a game-ready environment?